
Now some people just don't want to be in a Flame out. Getting out of a flat spin requires to have tons of control surfaces, or to kill your engines, and then hold down ether A, or D depending of the direction your spinning. This is a game mechanic that Squad has put in place to make the game harder. The reason for the flat spin, is because if you have more then one engine, the first engine placed on your plane, will be the first on to flame out. A Flame out is when you run of of air to fuel your plane, and it puts itself into a flat spin. Also, note that flying at high altitudes, it is easier to "flame out". This is very hard to do, so to turn with a faster aircraft, wait till you get into the lower atmosphere, and then make your turn. Sonic) but making turns in high atmosphere, are nearly impossible because of the lack of airspace. Now, flying planes that are fast and are built to go up high into the atmosphere, are more efficient the low flying aircraft (ie, try using the Tech Inc. both applies to both turning right, or left. To make a efficient turn with a bigger plane, you want to roll about 25 to 45 degrees and the slowly pitch up to make the turn. But with larger, heavier planes, you might have a problem with falling out of the sky. Now if your flying a small, light plane, this shouldn't be a problem to make a turn like this. The same applies for making a quick left turn. To make a quick right turn, roll your plane to be between 45 degrees, to 90 degrees clockwise, then you want to pitch up using S. Your most important controles are you Pitch and your Roll, because you needs to use both of these to make a quick turn. Q is to roll counter clockwise, and E is to roll clockwise. (Note that this rule changes in space due to the games controle mechanic changing from surface, to space).

#Ksp mac g force simulator
Back to flying lessons, the flight controls are very simple to remember as they are all very close to each other W is pitch down and S is pitch up, like in any simulator that has planes. Fly in space can be easier but it can also very hard as well, this also depends on the craft your using. Its all depends on how you fly, and what craft your using.
#Ksp mac g force how to
I will teach you how to fly in this section of the guide.įly can be very easy, or very difficult. Using your own craft help you get a different grasp on the flight controls and how to game mechanics work.

But in my opinion, thats not a good idea. Most of the new players will be playing with the "Stock" crafts as a start to learn how to fly.
